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Trapcode suite review
Trapcode suite review













trapcode suite review
  1. #TRAPCODE SUITE REVIEW UPDATE#
  2. #TRAPCODE SUITE REVIEW UPGRADE#

There are some limitations to the GPU acceleration. You will find the option to render using the CPU or the GPU. To access these options in the Designer window, click the cogwheel on the lower edge of the window towards the middle. Now, with all of these particle systems mashed together you probably are wondering, “How in the world will my system be able to handle all of these when it’s hard to even playback a system in the older Trapcode Suite?” Well, lucky for us Trapcode Particular 3 is now OpenGL - GPU-accelerated and allowing for sometimes 4x speed increases.

#TRAPCODE SUITE REVIEW UPDATE#

A specific use of this is that you want to duplicate your system and inherit the properties, but change the blend mode and/or colors, simply you click the drop down arrow under system and click “duplicate.” Another great update within the multiple particle system update is the ability to create and load “multi-system” presets quickly and easily. Personally, the newly updated Designer is what allows me to dial in these details easily without trying to twirl down tons of menus in the Effect Editor window. What does that mean? Well, your particle systems will now interact in a way that you can add details such as dust or a bright core that can carry over properties from other particle systems in the same same instance, adding the ability to create way more intricate systems than before. The largest and most important update to the entire Trapcode Suite 14 is found within Particular 3, and it is the ability to add up to eight particle systems per instance of Particular. You can use the OBJ’s faces, vertices, edges, and the volume inside the object to create your particle system. In Particular 3, you can now use OBJ objects as emitters. In addition you can see any presets that you want to use or create.

trapcode suite review

While you can also adjust all of these parameters in the Effects Window dialog, the Designer gives an immediate visual representation of your particle systems that you can drag around and see how it interacts with movement. Here you design your particle system, including the look, speed and overall lifespan of your system. The updated designer window is very reminiscent of the Magic Bullet Designer window, easy and natural to use. From fire to smoke to star trails, it can pretty much do whatever your mind can come up with, and Version 3 has some powerful updates, including the overhauled Trapcode Particular Designer. Particular allows you to create complex particle animations within After Effects. Trapcode Particular is one of Red Giant’s flagship plugins and it’s easy to see why. From there it is up to your After Effects camera skills and Tao artistry. To enable the new Depth-of-Field, wander over to the Rendering twirl-down menu under Tao and either select “off” or “Camera Settings.” It’s pretty simple. It’s a simple but insanely powerful update that really gives your Tao creations a sense of realism and beauty. In the Tao 1.2 update Red Giant has added a Depth-of-Field tool to create realistic bokeh effects on your Tao objects. If you do a quick YouTube search of Tao you will find some amazing examples of what it can do. Trapcode Tao allows you to create 3D geometric patterns along a path in After Effects. However, you still get the rest of the products with the Trapcode Suite 14: Mir 2.1, Shine 2.0, Lux 1.4, 3D Stroke 2.6, Echospace 1.1, Starglow 1.7, Sound Keys 1.1 and Horizon 1.1įirst up is the Tao 1.2 update.

#TRAPCODE SUITE REVIEW UPGRADE#

There are three updates to the Suite that warrant the $199 upgrade fee: Trapcode 3, Form 3 and Tao 1.2 update.















Trapcode suite review